Perk

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The number in parentheses is the cost to obtain the perk when creating an avatar.

Contents

Legion Atrributes

Master Archer (9)
Your mastery of ranged combat gives all legions under your command a +X bonus to their ranged attribute, where X is your Martial Skill. This will also boost your Places of Power combat values.
Master of the Sword (8)
Your mastery of melee combat gives all legions under your command a +X bonus to their melee attribute, where X is your Martial Skill. This will also boost your Places of Power combat values.
Sorceror (7)
Your mastery of infernal energy gives all legions under your command a +X bonus to their infernal attribute, where X is your Wickedness. This will also boost your Places of Power combat values.
Inspirational Leader (7)
An aura of command eminates from you giving all legions under your command a +X bonus to their loyalty, where x is your Charisma.
Fiendish Energy (13)
You are infused with an unnatural demonic spark. All legions under your command receive a +1 modifier to their movement points with a maximum of 5 movement point per turn as their movement rate.
Slothful (-8)
You are prone to delay and distraction. All legions under your command receive a -1 modifier to their movement points with a minimum of 1 movement point per turn as their movement rate.

See also: Marked with Evil

Roll Modifiers

Infernal Cardinal (8)
As a Cardinal, minions bring more tribute to you. You gain +2 to all tribute rolls when requests for tribute are made.
Obscure (-8)
As an obscure member of the Infernal Conclave, minions bring you less tribute. You have a -2 modifier applied to all tribute rolls when requests for tribute are made.
Marked with Evil (8)
All who serve you carry your brand and, thus, are protected by its powers. When making Challenge and Resistance Rolls, Legions under your control add a +2 modifier to their level.
Saturated Ichor (9)
Infernal Energy permeates your ichor and binds you to the Aether. When performing a Ritual, you gain a +2 roll modifier.
Prince of Lies (6)
Even your own ears are fooled by your tongue. All deceit rituals that you perform gain a +4 roll modifier.
Seer (6)
You are gifted with the Dark Sight. The Aether speaks directly to you, much like a friend. All prophecy rituals that you perform gain a +4 roll modifier.
Harbinger (6)
This breath blackens flesh and these feet chap the ground beneath you. All destruction rituals that you perform gain a +4 roll modifier.
Paranoid (5)
Everyone wants your head. You gain a +4 roll modifier against all deceit rituals directed towards you or your minions.
Iron Tower of the Mind (5)
You are gifted with a sharp, clairvoyant mind that is insulated with abstractions. You gain a +4 roll modifier against all prophecy rituals directed towards you or your minions.
Toughness (5)
If killed, your skin could be used to craft a war machine. You gain a +4 roll modifier against all destruction rituals directed towards you or your minions.

Places of Power

Master Administrator (6)
Chaos undermines progress, and you can see this, particularly when distributing resources across your ledgers. All Places of Power that you control get +1 attachment slots up to a maximum of 4.
Ichor of Rejuvenation (6)
The black ichor flowing through your veins can rejuvenate the wicked and the lame. You gain +2 to your Healing Rate for legions and garrisons of your stronghold and Places of Power.
Monumental Vanity (13)
Places of Power are all the more important when you possess them. You gain +1 Prestige Points per turn from every Place of Power that you control.

Tribute

Devoted Minions (8)
Your minions and cultists zealously search their provinces for your tributes. You gain an additional tribute choice (i.e. an additional offering) each time you demand tribute.
Collector of Curiosities (7)
You have a deep and abiding interest in the arcane. When you order minions to bring you rare manuscripts as tribute the chances of your minions discovering them is increased 50%.

See also: Infernal Cardinal, Obscure

Prestige

Glory in Battle (8)
You seek glory in the carnage and chaos of battle and your peers are impressed. Each time a legion you control earns prestige through battle the prestige won is increased by half the total (x1.5).
Arena Gambler (8)
Your skill as a gambler within the Grand Arena of Pandemonium brings many eyes to notice you. Prestige gained by Praetor's winning in single combat is doubled.
Bully (8)
Your presence weighs more than your mass. When another player concedes to your demands, you receive a +5 bonus to the Prestige you risked when making the demand.

Manipulation

Power Behind the Throne (15)
For every clenched fist there is an open mouth that speaks. If you are the Blood Vassal to a Blood Lord who wins the game then you win instead.
King Maker (20)
Some were born courtiers, some were born kings. At the beginning of the game you chose an opponent. If that opponent wins the game by Prestige, you win instead.

Other

Infernal Warlord (6)
Scholars have written of your penchant for violence, and the Legions of Hell desire service under your banner. You gain +2 to your Command Rating.
Debauched (-10)
Your self-indulgence may please your senses yet it does not serve your authority. You receive a -1 modifier to the number of Order Slots that you receive per turn.
Unnatural Prescience (8)
Time is for the self-indulgent. You see into the future and may temper it against your whims. You gain +1 to the number of event cards that you can keep.
War Master (9)
Your adherence to academia and the disciplines of warfare allow you insightful logistics and strategy. When constructing Combat Cards, you gain the ability to add an additional modifying item.
Playing For Keeps (6)
Others anger you, and it’s your position to silence them with speed. You require one less successful Vendetta to claim Blood Feud.
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