Praetor Combat

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Praetor Combat Moves

Bleeding Wound
  • 1-5 skulls
  • In addition to combat damage, do 1 additional point of damage to your opponent in every following combat move phase until the beginning of the next round if your assigned skulls exceeds your opponent's assigned shields.
Blood Boil
  • 5 orbs
  • Do 1d6 damage to opponent. Do an additional point of damage for each level of your Praetor.
Bone Breaker
  • 6 skulls
  • In addition to combat damage, do one additional point of damage to your opponent for each Shield he assigned during both his current combat phase and its preceding phase. You must do combat damage for the bonus to trigger.
Crippling Strike
  • 1 skull
  • If your Praetor’s level exceeds your opponent’s assigned Shields for the phase in which Crippling Strike is used, remove 1d6 + 1 per Praetor level of assigned Skulls from your opponent’s combat moves in all subsequent phases for the rest of the round.
Demonic Trance
  • 6 orbs
  • There is a 20% chance plus 5% per level of your Praetor that this combat move will negate each subsequent combat move of the opposing Praetor for the remaining combat phases in this round.
  • The negation test is done for each of your opponents moves, not for the whole round. Typically you'll negate some, but not all of the opponents moves each round.
Impale
  • 1-4 skulls, 1-6 shields
  • Impale (Combat Move): In addition to normal combat damage, do one additional point of damage to your opponent for each assigned Shield that exceeds your opponent’s assigned Skulls in the same combat move phase. You must do combat damage for the bonus to trigger.
Impenetrable Stance
  • 6 shields
  • Block two points of damage for every Shield that you assign. (This includes the same phase that Impenetrable Stance is used. It lasts for the rest of the round.)
Lava Orb
  • 4 orbs
  • Do 2d6 points of damage to opponent.
Mind Burn
  • 4 orbs
  • Do 1d6 damage to opponent. If your Praetor’s Infernal power is greater than your opponent’s Infernal power, do an additional 1d6.
Oath of Retribution
  • 2 orbs
  • If the opposing Praetor’s combat move inflicts damage, the opposing Praetor receives triple the damage inflicted; you receive none.
  • Any defenses your praetor has will be applied before tripling the damage (so luck will reduce melee damage). After tripling, the damage will be applied back as direct damage so the opposing praetor's luck will not have an effect.
Obsidian Skin
  • 3 orbs
  • Block 2d6 points of damage for the remaining combat phases in this round. (This includes the same phase that Obsidian Skin is used.)
Piercing Lunge
  • 1-7 skulls
  • In addition to normal combat damage, do 1d6 in damage to opponent if your assigned Skulls exceed your opponent’s assigned Skulls. You must do combat damage for the bonus to trigger.
Sinew Slice
  • 1-7 skulls
  • In addition to combat damage, do 1d6 in damage for every two assigned Skulls in your opponent’s current combat phase. You must do combat damage for the bonus to trigger.
Rain of Brimstone
  • 6 orbs
  • Do 3d6 points of damage to opponent.
Tentacle Rupture
  • 4 orbs
  • Do three points of damage to opponent for each combat move you have already performed.
Veil of Smoke
  • 3 orbs
  • Block 1d6 + 1 per Praetor level of damage from opponent during the remaining combat phases in this round. (This includes the same phase that Veil of Smoke is used.)
Vile Oath of Consumption
  • 6 orbs
  • Do 1d4 points of damage to opponent for every level of your Infernal power.

Praetor Combat Buffs

Bloody Laurel
  • Upon this head rests the Order of the Bloody Laurel for victory in the Great Games of Pandemonium.
  • This gives +4-6 HP, +3-6 Loyalty, +1-4 Attack, +1-4 Defense, +1-4 Infernal, +1 Luck.
Crimson Skull
  • This Praetor carries the Order of the Crimson Skull for dreadful deeds.
  • This gives +4-6 HP, +1-3 Loyalty, +1-4 Attack, +1-4 Defense, +1-4 Infernal, +1 Luck.
Anointed of Ash
  • This Praetor has been anointed by ash.
  • This gives +2-4 HP, +1-3 Loyalty, +1-3 Attack, +1-3 Defense, +1-3 Infernal, +1 Luck.
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